AI Insights · Timothy · April 2024
Top 5 Ultracasual Games on iOS in Dominican Republic, Q1 2024
Discover the performance trends of the top 5 ultracasual games on iOS in the Dominican Republic during Q1 2024, with insights on downloads, revenue, and active users.
Throughout Q1 2024, the ultracasual game market on iOS in the Dominican Republic saw interesting trends across the top 5 games. Here’s a closer look at their performance, based on data from Sensor Tower.
World of Slime Simulator Games by Solid Apps INC had a fluctuating quarter in terms of weekly downloads, peaking early in January at 318 and later dipping to 104 in late February. Revenue for this game saw a slight increase over the quarter, starting at $85 at the beginning of January and reaching $100 by the end of March. Active users also showed variability, with a high of 525 in early January and a decline to 287 by the end of February, before recovering to 404.
Slime it: Slime Game Simulator from Slime4Fun experienced minimal downloads throughout the quarter, with numbers never exceeding 3 per week. Its weekly revenue was relatively stable but low, averaging around $26-$29. Active users for this game gradually decreased from 74 in the first week of January to 29 by the end of March.
Draw it by Kwalee Ltd had a more dynamic quarter. Weekly downloads were highest at 240 in early January and saw another peak of 188 in the last week of March. Revenue, while modest, showed some spikes, such as $10 at the end of January. Active users began at 431 and saw fluctuations, eventually settling at 342 by the end of March.
Antistress - Relaxing games by Moreno Maio showed consistent weekly downloads, averaging around 100-143 throughout the quarter. Revenue for this game, although low, peaked at $24 in late February. The game maintained a strong base of active users, starting at 759 and increasing to 845 by the end of the quarter.
Fill The Fridge! from Rollic Games saw the highest weekly downloads among the top 5, with a peak of 627 in mid-February. However, there was a significant drop to 49 in early March. Weekly revenue was inconsistent, with a high of $13 in early January and late February, but dropping to $0 in the latter part of the quarter. Active users showed a decline from a high of 1576 in late February to 511 by the end of March.
For more detailed insights into these trends, visit Sensor Tower.